⚡ CHARACTER PROGRESSION ⚡
In Project Pixel, character strength comes from two sources:
Leveling (automatic progression) and Skill Points (player choice).
As you win battles, complete quests and gain XP, you level up.
Each level grants an increase to Health and a Stat Point to spend on four core attributes: Damage, Speed, Accuracy, and Evasion.
The Philosophy: Leveling is earned through play. Stat Points are earned through leveling. How you spend those points defines your character. A high-Damage, low-Speed character plays completely differently from a high-Speed, balanced character. Every point spent is a declaration of playstyle.
⚡ STAT FUNDAMENTALS ⚡
🔑 5 STATS, 2 TYPES
Type 1: Automatic Stats (Health)
Health scales automatically with player level. Level 1 = 10 HP. Level 2 = 20 HP. Level 10 = 100 HP. This ensures every level feels like genuine progression-you always have more breathing room.
Type 2: Skill Point Stats (Damage, Speed, Accuracy, Evasion)
These four stats require player investment. Each level gives you points to allocate however you choose. You decide: am I a speedster? A hard hitter? A balanced fighter? Skill Points turn leveling into customization.
XP to Level Formula
100 XP to reach Level 2. 200 XP for Level 3. 300 XP for Level 4. Each level requires 100 more XP than the last. This creates escalating progression: early levels feel quick, late game requires serious commitment.